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SYMPOIETIC BODIES

 

"SYMPOIETIC BODIES" IS AN ARTISTIC-PHILOSOPHICAL PROJECT PRESENTED THROUGH THE MEDIUM FILM, WHICH EXPLORES THE DISRUPTION OF THE BOUNDARIES BETWEEN THE HUMAN BODY AND ITS SOCIAL AND PHYSICAL SURROUNDINGS.

ARTISTIC PROCESS

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The Making-of: Motion Capture Performance

Through the use of the Motion Capture Technology and its further processing in animation / simulation softwares, the human body gets completely transformed in its appearance. The movements of the performer have been recorded and then translated into different abstract geometries, tracking its movement in time and space, while the body is no longer recognizable. This transformation affects not only the physical aspect of the body, but also its temporal and spacial  mutation. Time and space are assumed as the main perception marks, both hybrid figures of a deconstructed post-anthropocentric world.

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The Making-of: Point Cloud Filming / Kinect Sensor

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Through the use of the Kinect Sensor it was possible to record real time sequences of people’s movements as point cloud data. Here, the props as well as the performers have been covered with black plastic bags to distort the Kinect sensor and to create a digital camouflage effect where boundaries between adjacent entities are no longer recognizable. The recorded data from the two different technologies have been then merged together and distorted further on in animation / simulation softwares.

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The Making-of: Point Cloud

The Point Cloud Scan has been used to scan different locations of the city as point cloud data. The point cloud data are here not understood as static points, but as something which can be manipulated further on in order to provide a distorted and fragmented view of physical places  in their digital spatial configurations. Static scans are turned into an infinite dynamic network in which each place is connected and related to others. Particles float in space and transform  from an object to another, from a surface to another.

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The Making-of: Photogrammetry / Digital Modeling

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Buildings represent a perfect example of hybridity in the city.  Photogrammetry and its further processing in animation / simulation softwares have been used to accentuate the hybridity of these elements. The process consisted in filming the urban element with a digital camera, extract then the image sequence from the video and import it in an photogrammetry software which could create a pointcloud 3D model of the object. The 3D models have been then further elaborated and distorted in animation / simulation softwares in order to give them more plasticity and elasticity.

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The words “body” and “city” lose their literal meaning in a fluid configuration in which borders are substituted by linking network systems, rigid walls by flexible membranes. Surfaces turn into pieces. Fragments dissolve and transform into new skins, new bodies.

THE TEAM

Author and director: Flavia Mazzanti
Performers: Cat Jimenez, Elisa Elektra Pirone
CGI: Manuel Bonell, Flavia Mazzanti
Digital Camera: Gabor Racz
Voiceover: Victoria Hogan
Supporting Cast: Martin Eichler, Dila Kirmizitoprak, Davide Porta, Maximilian Unterfrauener
Motion tracking operator: Flavia Mazzanti, Manuel Bonell
Kinect Camera: Flavia Mazzanti, Manuel Bonell
Faro Scan operator: Flavia Mazzanti
Creative director: Flavia Mazzanti, Manuel Bonell

Editing: Flavia Mazzanti
Color grading: Manuel Bonell, Flavia Mazzanti, Laura Skocek
Sound design: Wobblersound (David Zahradnicek, Markus Zahradnicek) & Flavia Mazzanti
Mastering: Lenja Gathmann
ORF III post production: Laura Skocek
Programme manager: Judith Revers
Technical Support: Werner Skvara, Michael Bonell, Damjan Minovski, Christina Jauernik