Making-of: Sympoietic Bodies
11 Min, Hybrid Short Film, 2020
The narration of "Sympoietic Bodies" develops alongside three key moments — 'Skin', 'Hybrid' and 'Sympoiesis' — interconnected with each other through the questions of the body, transformation and fragmentation. Through the use of different cameras and technologies, the main intention and attempt to move from an anthropocentric binary view to a post-anthropocentric one.
The Making-of: 'Skin'
In the first chapter, the use of the Digital Camera, here considered as a copy of the human perspective, shows an anthropocentric view that challenges the boundaries of skin and body. The performer interacts with an elastic filter, pressing its boundaries and exploring its capacities of elasticity and adaptability. Closed up images of organic nonhuman skin layers intersect with those of the human skin, until the point where both points of view and scale cannot be defined anymore.
Through the overlapping of a second layer of non definable organic-inorganic elements, the fine layer between inside and outside is put into question. Digital pictures of organic-inorganic entities overlap with those of the human bodies from the digital shooting.
As an additional layer for the chapter "Skin", overlappings in CGI (computer-generated imagery) have been realized through real shootings of different hybrid urban elements from the city and then further elaborated in animation / simulation softwares in order to recreate the effect of permeability and elasticity of borders. Inside-ouside, natural-artificial become interconnected with the other, while rigid divisions dissolve and merge together.
The Making-of: 'Hybrid'
Through the use of the Motion Capture Technology and its further processing in animation / simulation softwares, the human body gets completely transformed in its appearance. The movements of the performer have been recorded and then translated into different abstract geometries, tracking its movement in time and space, while the body is no longer recognizable. This transformation affects not only the physical aspect of the body, but also its temporal and spacial mutation. Time and space are assumed as the main perception marks, both hybrid figures of a deconstructed post-anthropocentric world.
Buildings represent a perfect example of hybridity in the city. Photogrammetry and its further processing in animation / simulation softwares have been used to accentuate the hybridity of these elements. The process consisted in filming the urban element with a digital camera, extract then the image sequence from the video and import it in an photogrammetry software which could create a pointcloud 3D model of the object. The 3D models have been then further elaborated and distorted in animation / simulation softwares in order to give them more plasticity and elasticity.
The words “body” and “city” lose their literal meaning in a fluid configuration in which borders are substituted by linking network systems, rigid walls by flexible membranes. Surfaces turn into pieces. Fragments dissolve and transform into new skins, new bodies.
The Making-of: 'Sympoiesis'
The Faro Scan has been used to scan different locations of the city as point cloud data. The point cloud data are here not understood as static points, but as something which can be manipulated further on in order to provide a distorted and fragmented view of physical places in their digital spatial configurations. Static scans are turned into an infinite dynamic network in which each place is connected and related to others. Particles float in space and transform from an object to another, from a surface to another.
Through the use of the Kinect Sensor it was possible to record real time sequences of people’s movements as point cloud data. Here, the props as well as the performers have been covered with black plastic bags to distort the Kinect sensor and to create a digital camouflage effect where boundaries between adjacent entities are no longer recognizable.
The recorded data from the two different technologies have been then merged together and distorted further on in animation / simulation softwares.
© 2021 by Flavia Mazzanti. All Rights Reserved